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	<title>Pablo Moreno-Ger's blog &#187; virtual worlds</title>
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	<link>http://www.moreno-ger.com</link>
	<description>A weblog about why and how e-learning should be fun</description>
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		<title>Virtual workspaces and IBM</title>
		<link>http://www.moreno-ger.com/2007/06/virtual-workspaces-and-ibm.html</link>
		<comments>http://www.moreno-ger.com/2007/06/virtual-workspaces-and-ibm.html#comments</comments>
		<pubDate>Fri, 15 Jun 2007 17:43:35 +0000</pubDate>
		<dc:creator>Pablo Moreno-Ger</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[educational games]]></category>
		<category><![CDATA[virtual worlds]]></category>

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		<description><![CDATA[Well, it seems that IBM is back to the blog and again it is because they do the right thing. During IMPACT 2007 (a conference targeted for IBM customers) IBM showcased a demo of the Innov8 game-like environment. Yes, a top world-wide company showing games in front of 4000 corporate clients. What is Innov8 and [...]]]></description>
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		<title>Literal interpretation of Virtual Worlds</title>
		<link>http://www.moreno-ger.com/2007/06/literal-interpretation-of-virtual-worlds.html</link>
		<comments>http://www.moreno-ger.com/2007/06/literal-interpretation-of-virtual-worlds.html#comments</comments>
		<pubDate>Sun, 03 Jun 2007 18:14:47 +0000</pubDate>
		<dc:creator>Pablo Moreno-Ger</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[reflections]]></category>
		<category><![CDATA[virtual worlds]]></category>

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		<description><![CDATA[This post in TerraNova recently called my attention. The summary is that Second Life is apparently getting rough on issues such as offensive content (namely, violent or child-related porn). The content of both the post and the comments is in the line of the political analysis of the role of Linden Labs in Second Life. [...]]]></description>
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		<title>The hype around Second Life</title>
		<link>http://www.moreno-ger.com/2006/11/the-hype-around-second-life.html</link>
		<comments>http://www.moreno-ger.com/2006/11/the-hype-around-second-life.html#comments</comments>
		<pubDate>Sat, 18 Nov 2006 06:06:00 +0000</pubDate>
		<dc:creator>Pablo Moreno-Ger</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[reflections]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[virtual worlds]]></category>

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		<description><![CDATA[Disclaimer: Barely any game-based learning in this blog entry, just serious gaming. I’m not exactly sure why, but all my reading regarding serious games this last couple of weeks has been solidly returning Second Life hits. This blog reflected on IBM’s approach, with employees meeting in Second Life and with its CEO, Sam Palmisano, appearing [...]]]></description>
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		<title>IBM and learning in virtual worlds</title>
		<link>http://www.moreno-ger.com/2006/11/ibm-and-learning-in-virtual-worlds.html</link>
		<comments>http://www.moreno-ger.com/2006/11/ibm-and-learning-in-virtual-worlds.html#comments</comments>
		<pubDate>Tue, 14 Nov 2006 04:58:00 +0000</pubDate>
		<dc:creator>Pablo Moreno-Ger</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[virtual worlds]]></category>

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		<description><![CDATA[Gamasutra published yesterday an article on the virtual-world education/training programs being studied by IBM. This is a company that has never been ashamed of innovating (well, with some historic bumps) and it is interesting from the perspective of game-based learning to have this association between these &#8220;unpopular&#8221; methodologies and a big name such as IBM. [...]]]></description>
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