After several considerations, talking with some colleagues and the knowledge that in some circles the term e-game was associated with online casinos and such, we have decided to rebrand the <e-game> project.
From now on the project has been rebranded as <e-Adventure> and we have celebrated it by finally fulfilling the long term promise of updating its website. You can find it here. Feel free to visit it and celebrate with us. Also, why don’t you spend a couple of minutes telling us what you think of the new name. Is it better? More descriptive? Is it a mistake to change the name after all this time?
Anyhow, a big thank you for Bruno Torijano for the design of the new website. He is one fo the most recent acquisitions of the <e-UCM> research group and is proving to be a rough diamond.
<e-Adventure>
projects
A rather short entry after a rather long period of silence. But at least it is something.
<e-Game> is an educational tool. It was built with education in mind and a great part of its syntax has an educational flavour. However, <e-Game> is a tool that facilitates the development of any adventure game within the boundaries of its syntax.
Our new paper entitled “Production and Maintenance of Content-Intensive Videogames: A Document-Oriented Approach” explores the applications of <e-Game> as a tool for fast and cheap development of adventure games from a Software Engineering perspective. The elimination of technological barriers provided by <e-Game> allows it to be employed in different fields of serious gaming, such as advertising, dissemination of ideas, political campaigns, etc.
And its markup syntax provides a development model in which the author writes the script of the adventure (you can call it a storyboard if you want) and the script is then marked-up with the <e-Game> syntax. This very same script is then handed to the artists that will provide the art assests.
I will be presenting this development process during the ITNG 2006 Conference, which will be held in Las Vegas in April. After returning from the conference I will write the corresponding report and elaborate more in the possibilities offered by <e-Game> as a general development tool. Las Vegas, there I go… I think this is going to be fun.
Research
articles, educational games, projects