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	<title>Pablo Moreno-Ger's blog &#187; game design</title>
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	<link>http://www.moreno-ger.com</link>
	<description>A weblog about why and how e-learning should be fun</description>
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		<title>Teaching teachers how to teach with e-Adventure</title>
		<link>http://www.moreno-ger.com/2010/06/teaching-teachers-how-to-teach-with-e-adventure.html</link>
		<comments>http://www.moreno-ger.com/2010/06/teaching-teachers-how-to-teach-with-e-adventure.html#comments</comments>
		<pubDate>Mon, 21 Jun 2010 21:51:34 +0000</pubDate>
		<dc:creator>Pablo Moreno-Ger</dc:creator>
				<category><![CDATA[<e-Adventure>]]></category>
		<category><![CDATA[educational games]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[teaching]]></category>

		<guid isPermaLink="false">http://www.moreno-ger.com/?p=274</guid>
		<description><![CDATA[e-Adventure was born with the objective of reducing the barriers for game-based learning adoption. As such, it was a platform that attempted to make it simpler for small development teams, or even individual instructors, to create their own educational adventure games without any programming knowledge. Five years later, I believe we have been successful, and [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>A visit to Mexico</title>
		<link>http://www.moreno-ger.com/2009/11/a-visit-to-mexico.html</link>
		<comments>http://www.moreno-ger.com/2009/11/a-visit-to-mexico.html#comments</comments>
		<pubDate>Wed, 04 Nov 2009 01:22:26 +0000</pubDate>
		<dc:creator>Pablo Moreno-Ger</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[educational games]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[travelling]]></category>

		<guid isPermaLink="false">http://www.moreno-ger.com/?p=255</guid>
		<description><![CDATA[I have been invited by the organizers of the 10º Congreso Internacional y 13º Nacional de Material Didáctico Innovador (International Conference on Innovative Educational Materials) to visit Mexico City next week. There I will deliver a lecture about game-based learning. I am expecting a mixed audience on the topic of GBL: Supporters, detractors and just [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Is Brain Training (NDS) a failure?</title>
		<link>http://www.moreno-ger.com/2009/03/is-brain-training-nds-a-failure.html</link>
		<comments>http://www.moreno-ger.com/2009/03/is-brain-training-nds-a-failure.html#comments</comments>
		<pubDate>Thu, 12 Mar 2009 19:03:21 +0000</pubDate>
		<dc:creator>Pablo Moreno-Ger</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[educational games]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[media]]></category>

		<guid isPermaLink="false">http://www.moreno-ger.com/?p=234</guid>
		<description><![CDATA[I am currently involved in a development project where we are trying to mimic the scheme of Brain Training for the Nintendo DS (released as DS Training in Japan and Brain Age in the US), with exercises focused on the different subjects from Computer Science studies. It was thus very interesting to read this article [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Our research in the media</title>
		<link>http://www.moreno-ger.com/2009/02/our-research-in-the-media.html</link>
		<comments>http://www.moreno-ger.com/2009/02/our-research-in-the-media.html#comments</comments>
		<pubDate>Mon, 16 Feb 2009 09:57:51 +0000</pubDate>
		<dc:creator>Pablo Moreno-Ger</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[e-learning]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[media]]></category>

		<guid isPermaLink="false">http://www.moreno-ger.com/?p=219</guid>
		<description><![CDATA[2009 has started strongly for us, at least in terms of mediatic impact. We started the year with a radio interview with our colleagues from UNED, which was aired on national radio very early in the morning of January 7th 2009. We spoke about the benefits of games in education and outlined our main ideas [...]]]></description>
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		<title>Article: A Content-Centric Development Process Model</title>
		<link>http://www.moreno-ger.com/2008/03/article-a-content-centric-development-process-model.html</link>
		<comments>http://www.moreno-ger.com/2008/03/article-a-content-centric-development-process-model.html#comments</comments>
		<pubDate>Mon, 17 Mar 2008 20:12:19 +0000</pubDate>
		<dc:creator>Pablo Moreno-Ger</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[educational games]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[software engineering]]></category>

		<guid isPermaLink="false">http://www.moreno-ger.com/2008/03/article-a-content-centric-development-process-model.html</guid>
		<description><![CDATA[The March issue of Computer (an IEEE magazine) includes a report on the development process model behind &#60;e-Adventure&#62; as included in my thesis. The full citation is: Pablo Moreno-Ger, Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón, &#8220;A Content-Centric Development Process Model,&#8221; Computer, vol. 41, no. 3, pp. 24-30, Mar., 2008 An this is its brief [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Unlike school, learning is fun&#8230;</title>
		<link>http://www.moreno-ger.com/2007/09/unlike-school-learning-is-fun.html</link>
		<comments>http://www.moreno-ger.com/2007/09/unlike-school-learning-is-fun.html#comments</comments>
		<pubDate>Mon, 17 Sep 2007 17:40:39 +0000</pubDate>
		<dc:creator>Pablo Moreno-Ger</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[reflections]]></category>

		<guid isPermaLink="false">http://www.moreno-ger.com/2007/09/unlike-school-learning-is-fun.html</guid>
		<description><![CDATA[&#8230;and therefore, school is not learning. In the book mentioned in the previous post, Gee states that part of the reason why games are fun is precisely due to the satisfaction of learning them. What this means is that games tap into a common human trait, the satisfaction of mastery. This is neither new nor [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Good Videogames + Good Learning</title>
		<link>http://www.moreno-ger.com/2007/09/good-videogames-good-learning.html</link>
		<comments>http://www.moreno-ger.com/2007/09/good-videogames-good-learning.html#comments</comments>
		<pubDate>Sun, 09 Sep 2007 20:15:31 +0000</pubDate>
		<dc:creator>Pablo Moreno-Ger</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[educational games]]></category>
		<category><![CDATA[game design]]></category>

		<guid isPermaLink="false">http://www.moreno-ger.com/2007/09/good-videogames-good-learning.html</guid>
		<description><![CDATA[James Paul Gee is an author that has written several essays and books around the concept that games exhibit the purest forms of learning. Not the usual statement that &#8220;games could be used for learning&#8221;, but a subtler yet absolutely true concept: games are really complex applications and yet, players, learn to play them. Without [...]]]></description>
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		<title>Fun and education</title>
		<link>http://www.moreno-ger.com/2007/02/fun-and-education.html</link>
		<comments>http://www.moreno-ger.com/2007/02/fun-and-education.html#comments</comments>
		<pubDate>Tue, 06 Feb 2007 06:17:00 +0000</pubDate>
		<dc:creator>Pablo Moreno-Ger</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[educational games]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[reflections]]></category>

		<guid isPermaLink="false">http://www.moreno-ger.com/wordpress/index.php/2007/02/06/fun-and-education/</guid>
		<description><![CDATA[It is easy to spot a certain tendency to jump into the game-based learning wagon with a shallow approach that I would summarize as &#8220;Kids play videogames, let&#8217;s teach kids with videogames&#8221;. Sorry guys, but that is not the good position. It is shallow because it observes an effect (kids play videogames) and tries to [...]]]></description>
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		<slash:comments>1</slash:comments>
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