Teaching teachers how to teach with e-Adventure
e-Adventure was born with the objective of reducing the barriers for game-based learning adoption. As such, it was a platform that attempted to make it simpler for small development teams, or even individual instructors, to create their own educational adventure games without any programming knowledge.
Five years later, I believe we have been successful, and I’m proud of how e-Adventure is maturing as an open platform, at a rate of 300 monthly downloads, and with new features and usability features added on every release.
In the past three years we have been organizing courses at different Spanish education institutions, such as universities or high schools, with one clear objective: To teach teachers how to teach with e-Adventure.
So far the reception has been great. Teachers like the courses, enjoy using the platform and always give us back positive and valuable feedback.
The organization is simple: For two entire days (or three days with half-day sessions) we walk the participants through the constructions of a complete game using the e-Adventure platform. We usually start with a short motivation and context lecture, and then one of my colleagues (usually Javier or Ángel) go step by step through the construction of the game, while I walk among the participants bringing anyone who lags behind up to speed. This method works great, as it allows us to impose a reasonably high pace without being concerned (or interrupted) by people getting lost in the process. The pace of the class is enough to keep advanced students engaged, while the support by the second instructors is a relief for those who sometimes loose pace.
The course is very complete, and the by the end of the second session, the students have mostly completed the Fire Protocol Game (available at the e-Adventure website). The last day we give the students an empty version of the 1492 game, with all the scenes, characters and conversations, but without any connections or behaviors. That last day is usually fun and engaging. There is no new content (just a review of previously used features) and the students appreciate the rapid progress in the creation of the game (it feels like those books in which children can paste stickers to create their own stories).
Right now Javier and myself are in Puerto Real, having just completed the first day of the course. The participants seem interested and motivated, and rather capable from a technical perspective. I think this is going to be a great course…
