What I did in 2009…

July 13th, 2010 No comments

Yes, with a 7-month delay. In January 2009 I published a post summarizing my research activity in 2008. It ended with a question to myself: Would I be able to pull out another year as intense as 2008?

Well, let’s see…

  • The growth of the <e-Adventure> platform continued at an even higher pace. The incorporation of brilliant programmers like Eugenio or Ángel (and Javier, who had already been working with the platform) accelerated our development speed. We published version 0.9 with a ton of changes and then finally 1.0. During the year we reached an average of 150 downloads per month (with more than 300 in November and December).
  • After some key publications, <e-Adventure> was well very well received by the local media and we were interviewed a few times.
  • I completed my first year of full-teaching duties, and used it to play some educational games in the classroom and to promote game programming among my students.
  • We finished a first iteration porting the <e-Adventure> engine to Java-based mobile devices, and started a second iteration focusing on the Android platform.
  • We collaborated a lot with the school of medicine at UCM, creating educational simulations with <e-Adventure> to complement practical exercises, performing tests with students and publishing the results. Summary: Playing provided a better understanding of the practical exercises and better grades.
  • We opened new lines of research within <e-Adventure>, focusing on accessibility, new game-writing methodologies and new software and plugins for version 2.0 (more on this on a later post).
  • I went to the Lab of Computer Science in Boston again. This time I went there for six months thanks to a grant from Real Colegio Complutense. I worked with Carl in new types of game-based learning, including a rather interesting game about how to properly package hazardous materials for shipping.
  • I participated in 14 research publications (including journals, conferences and workshops)
  • I attended only one conference: MatDidac 2010. I was invited to give one of the keynote sessions.
  • Most importantly: I secured a tenured Associate Professor position at Complutense University.

Again, a pretty intense year. 2010 is also looking good so far, with my tenured position and increasing involvement in different projects. The diversification of e-Adventure as a test-bed for different lines of research is exciting and seems to be yielding interesting results.

I will let you know once the year finishes. I just hope I will remember to do my yearly report in January this time.

Categories: Research Tags:

CS Training for the Nintendo DS (report from the ISIE 2010 conference)

July 7th, 2010 No comments

I am sitting in the lobby of the Palace Hotel in Bari, where the ISIE 2010 confernece is taking place. This is a huge conference (700+ attendees), most of them Electrical or Industrial Engineers. It feels weird to attend a conference in which most people are specialized in topics I only know shallowly (from my first years in college).

Then you may be thinking, “and what are you doing there?” Well, presenting a paper, of course.

This is the complete reference (no page numbers, the physical proceedings are not ready yet):

Roberto Tornero, Pablo Moreno-Ger, Javier Torrente, Baltasar Fernández Manjón (2010). CS Training: Introducing Mobile Educational Games in the Learning Flow. In proceedings of the 2010 IEEE International Symposium on Industrial Engineering (ISIE 2010). July 2010, Bari, Italy.

In this article we describe a line of research we officially opened about one year ago, working on the use of the Nintendo DS game console as an educational tool. We gathered ideas from Brain Training and created a game for practicing Computer Engineering exercises, named CS Training.

We have developed 10 mini-games related to different subjects in the computing curricula, and joined them together in a game similar to Brain Training (aka Brain Age, Train your Brain, etc.). These games can be practiced on the Nintendo DS anywhere and anytime, without pressure or limitations.

However, things start getting interesting when we use the “Evaluation mode”. This mode allows each student to take a measured challenge once a day. When the student starts the challenge, we use the console’s Wi-Fi connection to start a session on a Moodle server (entering user name and password on the console) and download a list of CSTraining-enabled courses. The student selects the course and the game begins!

In this mode, the DS will query the Moodle server to check which games should be presented to the student. The student completes the challenges, the game computes a final score and submits the score to Moodle. The coolest part? You can make these scores public and let the students compete for the best score.

Right now it is fully playable on the Nintendo DS, and we are working on a new and improved version including an editor. It is a very exciting project, I hope the community will like it.

Teaching teachers how to teach with e-Adventure

June 21st, 2010 No comments

e-Adventure was born with the objective of reducing the barriers for game-based learning adoption. As such, it was a platform that attempted to make it simpler for small development teams, or even individual instructors, to create their own educational adventure games without any programming knowledge.

Five years later, I believe we have been successful, and I’m proud of how e-Adventure is maturing as an open platform, at a rate of 300 monthly downloads, and with new features and usability features added on every release.

In the past three years we have been organizing courses at different Spanish education institutions, such as universities or high schools, with one clear objective: To teach teachers how to teach with e-Adventure.

So far the reception has been great. Teachers like the courses, enjoy using the platform and always give us back positive and valuable feedback.

The organization is simple: For two entire days (or three days with half-day sessions) we walk the participants through the constructions of a complete game using the e-Adventure platform. We usually start with a short motivation and context lecture, and then one of my colleagues (usually Javier or Ángel) go step by step through the construction of the game, while I walk among the participants bringing anyone who lags behind up to speed. This method works great, as it allows us to impose a reasonably high pace without being concerned (or interrupted) by people getting lost in the process. The pace of the class is enough to keep advanced students engaged, while the support by the second instructors is a relief for those who sometimes loose pace.

The course is very complete, and the by the end of the second session, the students have mostly completed the Fire Protocol Game (available at the e-Adventure website). The last day we give the students an empty version of the 1492 game, with all the scenes, characters and conversations, but without any connections or behaviors. That last day is usually fun and engaging. There is no new content (just a review of previously used features) and the students appreciate the rapid progress in the creation of the game (it feels like those books in which children can paste stickers to create their own stories).

Right now Javier and myself are in Puerto Real, having just completed the first day of the course. The participants seem interested and motivated, and rather capable from a technical perspective. I think this is going to be a great course…

On a related note…

June 14th, 2010 No comments

I also remembered that there was an ancient photo album section in the blog. I have not uploaded a single photo in 3 years to that one…

I think I should definitely close that one down and move on to a modern web service, that album is old and I don’t really like the software. I’m wondering whether to use an online service or host my own albums…

Suggestions?

Categories: Personal Tags: ,

Reflections on the challenges of online presence

June 9th, 2010 2 comments

Dear blog,

It has (again) been months between posts, and in these months I have been thinking about blogging, tweeting, facebooking and other forms of online presence.

I am registered in most web-based social forms of communication, but I am not really committed to any of them, all for different reasons.

For instance, I started this blog as a way of putting my research on the web, giving it some exposure, and keeping a log of our research activities (mostly focused on the e-Adventure project). However, maintaining this blog has a curious psychological effect: even though I do not have a lot of readers, I do feel a pressure to write witty and interesting posts. Unfortunately, I rarely find the time (or the mood) to write elaborate posts, and as soon as my workload increases, I leave the blog unattended for months.

I also write in another blog, in which we share stories of all flavors, usually with a geeky perspective. Write? Wrote. My last post there was more than a year ago.

On the other hand, there is twitter. I opened my twitter account a few months ago, because it is another important form of online presence and because I was interested in following twitter content. I do follow a lot of interesting sources of tweets from friends, researchers and media, but I rarely contribute content.

The case with twitter is different: it is not that I do not have the time (140 chars!). The point is that when I do something interesting, it just doesn’t occur to me to tweet about it.

So, if I were to maintain an online presence to expose my research activities, I should develop a tweeting habit and find the time and energy to post on the blog. Or I could just quit both activities, and focus on my articles and classes, which are the activities that they actually pay me to do.

I have been thinking about those two options. Archiving the blog and forgetting about twitter is obviously easier, and will give me more time and less pressure for my other activities. On the other hand, I think I could have fun maintaining an online presence if I could reduce self-imposed pressure.

For the next few weeks, I’m going to do a little experiment on myself. I’m going to try to commit to at least one blog post per week and a tweet per day. I’m going to pretend that no one reads them (let’s be honest, few people actually read them) and just focus on getting the posts and tweets published, without a pressure for quality.

Once I slip back into one of these non-writing lapses (it will happen), I will check back and try to reflect on whether I’m happy with what I posted and rethink what it means to maintain an online presence.

Categories: Personal Tags: ,

Promoted

November 24th, 2009 No comments

After completing a 4-month process in mid-october and nearly another month of paperwork, my promotion to Associate Professor is now complete. More specifically, I am now a “Profesor Contratado Doctor” and it is a tenured, non-civil servant position, with teaching and research duties.

Obviously, this promotion means a lot for me. After many years in which I have sustained myself through short-term grants and temporary contracts as a lecturer, this is a great change. It is the confirmation that I can devote the rest of my life to research and teaching, which are my real passions (in fact, my main research area is actually education). From this foundation, I now have the freedom to pursue new projects and ambitious objectives without being constrained by short-term requirements. It is a dream that has come true. This is what I wanted to do in my life, and having this work secured for life seems like the most significant step in my career so far.

My only regret is that this had to be achieved through a competitive process against some colleagues and friends from my department. I really wish them the best luck in the future so that they can also feel this relief.

Categories: General Tags: ,

Back from Mexico

November 18th, 2009 No comments

As I said a few days ago, I have now returned from the 10º Congreso Internacional y 13º Nacional de Material Didáctico Innovador (International Conference on Innovative Educational Materials). My presentation was well-received by most of the audience, and I later got very valuable feedback from researchers in different fields.

The conference once started as a small gathering of researchers, mostly related to the field of Medicine. However, for the last 13 editions (yes! 13!) it has grown into a much bigger event, with high impact work and reputable presenters (and then me :) ). The organizers also treated me wonderfully, with a big display of effort and hospitality.

All in all, my visit to Mexico was a pleasure and I really hope I will be able to come back.

Some people asked for the slides of my presentation during the conference, so I have just uploaded them to SlideShare for anyone who wants to check them. You can find them here.

A visit to Mexico

November 4th, 2009 No comments

I have been invited by the organizers of the 10º Congreso Internacional y 13º Nacional de Material Didáctico Innovador (International Conference on Innovative Educational Materials) to visit Mexico City next week.

There I will deliver a lecture about game-based learning. I am expecting a mixed audience on the topic of GBL: Supporters, detractors and just oblivious. Thus, I will start with a short pitch on the (potential) benefits about game-based learning. However, my intention goes beyond merely proselytizing.

In the last few years conducting GBL research, we have met more barriers than actual opportunities. In this talk I also try to raise awareness on the fact that GBL, no matter how exciting, is still an emerging trend with little solid facts about their power as educational tools. Society is not really ready for games, which are still considered as an industry that only targets male kids (and actually, only targets them in order to turn them into psychopaths). In addition, digital games can be disruptive in a classroom and will certainly meet more opposition than support from teachers. I will try to review these potential issues and give some ideas about how to tackle these problems, including our own research.

I hope I will be able to provoke a reaction on the audience, reducing the opposition or detractors, challenging supporters to think about new research questions and, most of all, sparking new ideas in the mind of those oblivious to games as an educational medium.

I will let you know whether I succeeded in a couple of weeks (or in three months, given my blogging habits).

<e-Adventure> update

August 25th, 2009 No comments

We are finishing some stuff related to our new and shiny v1.0 of the <e-Adventure> platform including a brand new website with community forums, sample games, video tutorials and much more. However, we are so proud of it that we couldn’t resist publishing it so that we could hear your opinions, even if the big release with the new website is still scheduled for a few weeks from now.

We have thus uploaded v1.0-RC1 (that is, Release Candidate 1) to the sourceforge repository. This version is fully functional and quite stable, and we would like everyone’s help testing it. Any bugs found in the next few weeks will be fixed for our “proper” 1.0 release, which will happen when we have the website ready and we figure out a couple of known issues.

We really hope you like it. It has taken a lot of effort to arrive to this point, a fact that is amusingly reflected by OHLOH’s metrics. Nearly $1.0M value. I wonder where all that money went …

The <e-Adventure> family

May 19th, 2009 No comments

It’s been ages since I last posted something. Time constraints this year are being worse than ever and I hardly find the time to write (interesting) things. Just to remind everyone (including me) that I still maintain this blog, I wanted to give a brief overview of the current state of the <e-Adventure> family of platforms.

Yes, I said family.

I am assuming that readers of this blog are already familiar with the <e-Adventure> platform. Almost one year ago, I introduced in this blog the <e-Adventure3D> platform, a 3D version of the same approach to educational gaming. During the last year, we have also been working on a mobile version designed to work in mobile phones, with the idea that it would be possible to create a 2D adventure game using the <e-Adventure> editor and then “export” it suiting different mobile devices.

We have been busy in the last few months promoting this family of platforms all around the world. First, I presented a very early prototype of the mobile platform (<m-Adventure>) at the DIGITEL 2008 conference in Banff, Canada (and I wrote about it).

Then, I went to Japan to present for the first time our <e-Adventure3D> platform in an academic event, the ACM Conference on Advances in Computer Entertainment (ACE 2008). The presentation was very successful, mostly because the platform is really cool. I really hope we can push this development further. This is the full citation (remember that you can always find all our publications at the <e-UCM> website):

Javier Torrente, Guillermo Cañizal, Ángel del Blanco, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2008): < e-Adventure3D>: An Open Source Authoring Environment for 3D Adventure Games in Education. Proceedings of the ACM International Conference on Advances in Computer Entertainment Technology (ACE 2008). December 2008, Yokohama, Japan.

Only a few weeks ago, Pablo Lavín went to Jordan to present a newer, much improved version of <m-Adventure>, where he spoke about our flexible architecture designed to support multiple exportation profiles at the IMCL 2009 conference. This is the citation:

Pablo Lavín-Mera, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2009): Mobile Game Development for Multiple Devices in Education. In proceedings of the 4th International Conference on Interactive Mobile and Computer-Aided Learning (IMCL 2009), Amman, Jordan.

At the core of all these products, is the notion of using a Learning Management System as a central point in game-based learning activities. Javier Torrente recently traveled to Liverpool to present our work in how to coordinate heterogeneous game platforms (including <e-Adventure>) using a Learning Management System as a persistence layer. The presentation was very succesful and received the Best Paper Award from the Programme Committee at the GDTW 2008 conference. This is the full citation:

Javier Torrente, Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2008).  Coordinating Heterogeneous Game-based Learning Approaches in Online Learning Environments. In Proceedings of the Sixth International Game Design and Technology Workshop and Conference (GDTW2008), pages 27-36. Liverpool, UK.

As you may see, in spite of the long silences in this blog, our research line is more active than ever. We are being pleasantly successful with our products and really anxious to see how far we can go. And soon you will all get a glimpse of our recent progress. Stay tuned for the inminent release of <e-Adventure> 1.0, which right now looks awesome.