Pablo Moreno-Ger’s blog

A weblog about why and how e-learning should be fun

Report from the STEG08 Workshop

Monday, September 29, 2008

Last Monday I found myself surprisingly walking the streets of Maastricht after having lived there for almost 2 months. I went there to attend the First Workshop on Story-Telling and Educational Gaming (STEG08), a part of the 2008 European Conference on Web-based Learning (ECTEL 2008).

There, I presented a joint work with researchers from Complutense University, the Max Planck Institute for Computer Science and RWTH Aachen, combining the MIST platform and the <e-Adventure> platform to create story-driven educational games. The idea is to use MIST to create interactive stories and then export these stories as <e-Adventure> game skeletons. The skeletons can then be refined (fleshed?) using the <e-Adventure> editor. The result is a two-step process that enables the creation of good educational games with solid stories, or more attractive interactive stories with game elements. This is our second report on this work, focusing on metadata interoperbility.

If you are interested in knowing some more about this project, you can check this reference on the <e-UCM> website:

Marc Spaniol, Yiwei Cao, Ralf Klamma, Pablo Moreno-Ger, Baltasar Fernández-Manjón, José Luis Sierra, Georgios Toubekis: From Story-Telling to Educational Gaming: The Bamiyan Valley Case. Proceedings of the 7th International Conference on Web-based Learning (ICWL 2008), Jinhua, China. Lecture Notes in Computer Science 5145, pp. 253-264. 2008

Following this line of collaboration with our German friends, Yiwei Cao presented the brand new version of the MIST project, called PESE. It mostly focuses on increasing the collaborative nature of the original project.

There were also a couple of presentations from the 80 Days project. I was surprised by how their discourse resembles ours. In fact, I could have used several of their slides in my thesis presentation as the introduction and identification of objectives.

Unfortunately, they have the support of the VII Framework Program and we don’t (for non-Europeans or non-researchers: the FP is the way in which the EU injects huge amounts of money into research projects). In any case, it makes me very glad to see that there is someone with the will and the resources to put all these ideas into practice. I actually see it as a legitimation of our work.

Some other contributions dealt with the impact of online gaming in career development (in short, the idea that participating in complex online communities is a good training for soft-skills that can be applied in career development), with the importance of some narrative ideas in our society (most of all, the Hero’s Journey), or with the development of interesting mashups using google maps to teach Ancient Greek Myths.

If you want to know more, the online procedures from the Workshop can be found here:
http://sunsite.informatik.rwth-aachen.de/Publications/CEUR-WS/Vol-386/

Filed under: <e-Adventure>, Conferences, Game-Based Learning, Travelling by Pablo Moreno-Ger

I’m a doctor!

Wednesday, December 12, 2007

After summarizing 3 years of work in a 50-minute presentation  and 60 minutes of questioning , everything ended in victory and celebration. I got the highest possible grade and some very nice words from the members of the committee. The dissertation, entitled “A Documental Approach to the Creation and Integration of Educational Videogames in Virtual Learning Environments”, basically includes all the work around <e-Adventure> during the last years.

Although the document includes a thorough list of academic acknowledgements (along with some personal ones), people tend not to read them. Thus, I thought I would at least send a greeting to the people that stayed around me while creating this work and knowingly or unknowingly participated in this. And I will use this blog for that (which, ironically, people tend not to read either).

Looking at my publications it’s obvious that my advisor Baltasar and my colleagues José Luis and Iván have worked as much as myself in this project. It is not all that obvious that a lot of the implementation work was done by my wonderful students Bruno, Francisco and Eduardo. They are now starting their professional careers and my best wishes are with them.

Also, I have travelled around the world during this project. 9 months out of 16 living abroad, which took a huge personal toll but at the same time allowed me to meet some wonderful people that compensated all the loneliness of travelling.

In Boston I stayed twice at the LCS. My host, Carl, along with Henry and Cathy made my stay possible. There, I worked with a lot of very interesting people, like Dave, Caroline or Paul. I also met wonderful friends such as Katie, Mark, Netta, Ishir, Mike, Ana or Liz; they all made me feel welcome and at home in Boston. So did my “family” in Boston, Michael and John. Others, such as Greg or Bill made a deep impression (on personal and professional levels) that they are probably unaware of.

In the grey and cold Netherlands I was hosted by Daniel and I also met Gemma. They were both friendly and welcoming when I needed it most. In Coimbra I was hosted by Toze, and the trip allowed me to meet Marta, Paola and Gema. Back in Madrid, people such as my family and Raquel were missing me. It was probably unpleasant for them, but there is a part of me that appreciates being missed.

In the end it was worth the effort, and I’m happy to publish in this blog the two most important documents I have generated so far:  My dissertation and the slides from the defence.

Filed under: <e-Adventure>, Travelling by Pablo Moreno-Ger

More trips!

Thursday, August 30, 2007

Yay! Another research stay. This time I’m visiting Coimbra, one of the most ancient and respected universities in Europe. There I will be at working at the Departamento de Engenharia Informática the with António José Mendes in giving the final touches to my thesis.

I will be leaving next week and come back by the end of October. This means that by the day I come back, I will have been abroad for 9 out of 16 months. Not bad!

My only two concerns are whether with all this travelling I may eventually forget the faces of my loved ones and the fact that I leave for Coimbra in three days and I’m still homeless. Any reader from Coimbra knows a place where I could crash on sunday?

Filed under: Travelling by Pablo Moreno-Ger

Back from Boston

Monday, July 23, 2007

Haven’t I used that title before?

Just a quick post to remind myself that I’m not dead, that I supposedly maintain a blog and that my vacations haven’t started yet. Mostly bad news.

I’m currently trying to put together all the stuff I’ve done in the last few years about games and learning in a big boring document that noone will ever read but that my advisor strongly feels I should write and won’t allow me not to do it. He calls it a thesis or something like that. Sigh.

Filed under: Non-research, Travelling by Pablo Moreno-Ger

If I don’t care, noone will… (and report from the ICEC 2006 conference)

Friday, October 27, 2006

Well, there goes my half-promise of updating every other week after September. If this research blog is “my creature”, it follows that, in all the world, I’m the person who cares more about it and I keep failing to pay it proper attention. So, what will the rest of the world think? Easy guess. Fortunately readers may have such a thing as RSS aggregators that allow them to ignore this blog until something interesting happens in it and their aggregator tells them. Easy excuse.

Moving on, let’s talk game-based learning. My latest chore was a visit to the ICEC 2006 Conference in Cambridge, UK. I spoke about <e-Game> there with an audience that knew what a game was, that accepted that games and education match (weeee!) and where noone raised a hand when I asked who did not know Monkey Island (well, actually one person did, but he didn’t understand the question properly). In retrospection, maybe it was because I asked the question in negative, and that means I counted in all the attendants that were actually asleep as positive votes. To keep my morale up, from now on I will always ask these questions in negative.

The approach was reasonably well received, maybe slightly technical for part of the audience, but I perceived interest. Andrè Melzer (second appearance in this blog!) seemed interested and we discussed about the possibility of turning that personal interest into an institutional interest from the Univeristy of Lübeck.

Speaking of the University of Lübeck, it’s curious how its Institute for Multimedia and Interactive Systems keeps doing stuff that is almost games, without really being games. With the incredibly original ideas they have (on this conference Andrè Melzer spoke about interactive radio plays and Wendy Ann Mansilla spoke about using Acousmêtre in virtual environments), they could enter the game-based learning arena as a storm and really come up with original ideas.

Obviously in a conference about entertainment computing it is difficult to extract only a few papers for a decent-sized blog entry without leaving out a lot of interesting works. Let’s just point out some adjectives:

The curious: Wim van Eck presenting a paper describing their experiences in designing games with real animals within. On the premise that animals are unpredictable and non-deterministic, they conducted a pilot in which they created a pac-man game connected to a camera that looks at some crickets hanging around and translates their real movement to the ghosts in the computer game. Do check it out, it is really interesting.

The true game-based learning: Colleague Pedro Gonzalez Calero presenting the evolution of JV2M, a true game specifically designed to learn the inner workings of the Java Virtual Machine (for a Theory of Compilers subject). Developed by the people sitting next to me in my office, by the way. It will be easy to keep an eye on that project :)

The game-related: The most game-related talks were actually the keynotes. Emotions in game design, casual games and hardcore gaming rankings and matching. Hard to decide which was more pure gaming. Let’s give Microsoft this one.

The trend: Lot’s works coming from Asia related to hand motion recognition. In all flavours: Using an active glove, using a glove with beacons, recognizing the movement of the bare hand, you name it. Those were different works by different groups in different countries. See a trend? If you are looking for a new line of research, consider that one.

Other notes: Dutch people innovating in Dance Dance Revolution and similars, a lot of interactive storyelling, several GPS-based games (I should really explore that area) and lots of reflections in the relations between games and emotions.

In any case, this is a shallow selection. There were a lot of great talks, so check the conference’s website (they promised to eventually post the presentations there… still waiting) and the proceedings. You won’t regret it.

As for the conference organization: Superb. Nice location, nice facilities, and a nice information flow. Buses to pick us up in the center of the city (and drop us there), two dinners, lunch included. A weird”gala” dinner including live music by a rock band, which is a very interesting twist from traditional conferences. Kudos to them.

The research facilities that Microsoft has in Cambridge look like a wonderful place to produce good science. They even had a XBOX-360 in the common area, which connects with the ranting bit of this post: If this was a Entertainment Computing conference, how comes I didn’t see anyone approach it during the entire conference other than myself and my colleague Pedro González Calero? We can’t talk about entertainment if we never have fun, we can’t talk about games if we don’t like games.

Next post from the Netherlands, I’m visiting the Educational Technology Expertise Center at the Open University of the Netherlands with Daniel Burgos as host researcher, where we will explore the integration of games authored with <e-Game> and Units of Learning following IMS Learning Design.


Filed under: Conferences, Game-Based Learning, Non-research, Travelling by Pablo Moreno-Ger

Back from Boston

Monday, August 28, 2006

Once again, a long time between posts. I am expecting a rough September but, after that, posts should become more frequent (every other week, I hope). Last post came from Boston, while I was working at the Laboratory of Computer Science (Mass General Hospital / Harvard Medical School).

My research stay was a great experience. It was refreshing to be immersed in a different work culture, which by the way I found much more challenging and interesting than the rather stale model we have in the Spanish academic field. Our paper-publication model, with all its flaws, cheats and bad effects in the quality of our science is substituted with a model based on actual products that work. Mind you, I’m not stating I prefer that model, for I haven’t been working in that context for long enough so as to detect its own flaws.

In any case, it was surprising to meet there, in that product-oriented research facility, a far more open-minded approach to innovation and different things. A token of that was the reaction to my ideas regarding game-based learning. In the “open” and “free” environment of my univeristy those ideas are at least tolerated and, at best, seen as amusing. On the other hand, at the lab the idea was taken as new ideas should be understood in science: “Hey, it might be worthless but it might be a bomb… let’s follow that line and see where it goes”. That’s the best that a plan for introducing things with a bad reputation (that is, games) in a serious process could hope for. And the LCS really had that spirit. I mentioned it during a meal and 48 hours later the Lab had devoted some money to purchasing a promising game. Getting my univeristy to pay for a videogame… well, I don’t even want to think about that.

So, kudos to the LCS for their attitude, thanks for having me there, thanks for listening, thanks for teaching me and, most of all, thanks for involving me. From a professional perspective, those have been the most interesting months in my career so far.

Filed under: Non-research, Travelling by Pablo Moreno-Ger

Greetings from Boston

Friday, June 2, 2006

It has been a long time since I last wrote anything in this blog, so I would just want to let any potential readers know that I have not forgotten about the blog or my research.

One of the main reasons for the lack of recent posts is that I’m currently enjoying a research stay at the Harvard Medical School / Massachusetts General Hospital Laboratory of Computer Science in Boston. Actually I have been here since May 1st, invited by Carl R. Blesius.

I’m having a great time and doing some very interesting stuff (I would say I’ll keep you posted, but I’d rather not make promises without being sure I will keep them). This includes participating in a variety of projects for different (medicine-related) clients, always with stuff related to .LRN.

The bad part is that what I’m doing here, although interesting and very related to e-learning and standards, is not directly related to Game Based Learning, so the <e-Game> project is kind of suspended until summer.

On the other hand, the group now has the collaboration of a new student, Bruno Torrijano, who is making a great job to keep the project running in my absence (he’s writing some very interesting stuff using the <e-Game> language).

In the meantime, we have received positive reviews for our submissions to the ECTEL 2006 and the ICEC 2006 conferences, where we will be presenting different advances in the development of the <e-Game> project. More information about this soon (or late).

As a final note, I uploaded some new photos to the album from my 2004 vacation on the Mediterranean (with a slight delay). I also have photos from the ITNG 2006 Conference (Las Vegas) and the CELDA 2005 Conference (Porto) that I will eventually post.

Filed under: <e-Adventure>, Non-research, Travelling by Pablo Moreno-Ger

Report on the CELDA 2005 Conference

Monday, December 19, 2005

The end of the year approaches and the conferences keep coming. The last trip of the year was the second IADIS Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2005).

This has been a remarkable experience because it was the first public presentation of the <e-game> project. Our paper (The <e-game> project: Facilitating the development of educational adventure games) was presented in front of a small but very receptive audience. After the presentation and during the rest of the conference I gathered a lot positive feedback and a couple of petitions of a demo. The current prototypes are not yet as complete and furnished to become an actual demo, but this means I should REALLY get on with the <e-game> section of the website for once and for all. The stub has been there for far too long.

However, the nicest surprise was how many people actually felt positive about educational gaming beyond the typical confrontation against the stereotypes. The work of some them is relevant to this blog.

Dr. Tom Page from the Loughborough University was presenting the paper “Emotionality considerations in virtual reality and simulation based learning”, co-authored by Miika Lehtonen (University of Lapland) and Gisli Thorsteinsson (Iceland University of Education). It was a reflection of the role played by emotions when it comes to immersion and motivation inside virtual environments. Although this is far from my domain of expertise, I found it fascinating because it is the scientific basis that supports the claim that videogames are a motivational medium.

Dr. Alex Amato from the University of Hong Kong commented how they have been using the Sim City series to teach about sustainability in the field of architecture (I love that idea) and had very interesting opinions on how to enhance learning processes in general.

Sébastien George from the National Institute for Applied Sciences (INSA) in Lyon presented an interesting poster titled “Simulating learners in educational games” co-authored by Désirée Titon. It presented their advances in creating artificial players that can explore all the possible interactions of a learner inside an educational game. This is very interesting when it comes to guaranteeing that all the content is navigated, that there are no loopholes and similar things.

Finally, the work of André Melzer (and his team from the Univeristy of Lübeck) entitled “Developing, Implementing and testing mixed reality and high interaction media applications in schools” was not strictly about game-based learning, but it was all about bringing fun into the educational processes and thus it is relevant for the blog too.

By the way, Porto is a beautiful city and I will publish some photos in the album very soon (or very late).

Filed under: <e-Adventure>, Conferences, Travelling, e-Learning by Pablo Moreno-Ger

Report on the SIIE 2005 Conference

Tuesday, November 22, 2005

As every year, it was again the moment to visit the SIIE 2005 Conference. This is an international conference about Computers and Education which is held yearly alternating locations in Portugal and Spain. This year we all went to Portugal, and the conference was held in the beautiful Leiria.

Just like last year’s edition, the highlights were the friendliness of the organization committee and the domestic (yet exotic) feeling imbued by the fact that half of the presentations are in Portuguese and the other half in Spanish (note for foreigners: Spanish and Portuguese people can understand each other more or less provided we speak slowly).

The contributions had a good overall level (with a low acceptance ratio) and covered a variety of fields. About having fun while learning, there were a few contributions worth mentioning.

Guillermo Jiménez Díaz, Mercedes Gómez Albarrán and some other fellows from my own Complutense University of Madrid presented the paper “Visualización y Role-play en la Enseñanza de la Programación Orientada a Objetos” (Visualization and Role-play for teaching Object Oriented Programming). Role-play is a teaching/design method often used in Object Oriented Programming, where different people play the roles of different objects and simulate the passing of messages and control flow using a ball that is passed from person to person. The paper presented a 3D environment that simulates this activity. There is more information on the project’s website.

Filipa Filipe, Miriam Aguiar and some others presented the paper entitled “e-COPOS: Utilização de um jogo 3D como ferramenta de aprendizagem em e-Learning” (e-COPOS: Use of a 3D game as an e-learning tool). They have developed a beautiful and well-polished game about the relationship between alcohol and driving.

Finally, I wouldn’t want to end this report without commenting the friendliness of the organization committee with a special mention for Isabel Pereira, who acted as our host and struggled to make us happy during our stay in Leiria. Thank you!

Filed under: Conferences, Game-Based Learning, Travelling by Pablo Moreno-Ger

Report on the SPDECE 2005 conference

Monday, October 24, 2005

This week I have assisted the SPDECE 2005 conference in Barcelona (Spain). The objective of this conference is to drive the evolution of the Learning Object Model in Spain, gathering a number of experts from a variety of fields. Most of the assistants are also part of RED-AOPA, a community of Hispanic researches involved in the domain of Learning Objects.

This contrasts with other conferences that focus mainly in the technological aspects of LOs, and the result is a conference with a unique flavour. If the experience during the SPDECE 2004 conference was interesting, this year has been as exciting and worthwhile.

Some may say that, in spite of the special publication for selected papers, the conference does not have a high-repercussion publication of the proceedings. However, this has a wonderful side-effect. Academics don’t come because it will look great in their CV, but because they are actually interested in the field and in seeing it become a reality. Because of this, most sessions derived in interesting discussions, with the experts in different domains doing their best to explain their points of view in a manner that would be understandable for academics from other fields.

All in all, a wonderful experience and I’m really looking forward to next year’s edition.

Filed under: Conferences, Travelling, e-Learning by Pablo Moreno-Ger
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