Archive

Archive for the ‘Personal’ Category

Building up an online presence

January 31st, 2007

This blog is part of the efforts of the <e-UCM> research group to bring online our activity, disseminate our results, and get online exposure.

But, unfortunately, the task is not as simple as it sounds. The members of our group work hard in their corresponding fields (both researching and teaching) and online activity usually comes in just as an after-thought. As long as the group is focused in online education, this is something we should be ashamed of. And yes, we are.

This is the reason why from the beginning of 2007 (call it a new year’s resolution if you will) we have been focusing on the improvement of our web presence. One of the first steps was to bring forward a renewed version of the official <e-UCM> website with updated information, including a publication list and offering drafts of relevant publications for direct download. This step is not finished, although we have certainly improved the quality of the information available there.

Another step (which directly affects me) was the already announced publication of a fresh and renewed website for the <e-Adventure> project and to keep updating this blog. Well, the website is there and this is a blog update. What now?

Personal ,

Downtime and future changes

December 26th, 2006

The server has been down for a few days. At least it was Christmas time, so it is unlikely that anyone actually tried to access the blog in the meantime.

The reason for the downtime was that the website was being moved to a brand new server. This is plan of a masterplan in which most of the <e-UCM> related websites are going to experience a lot of changes in the following weeks. Yes, including a brand new <e-Game> project website. The current stub will be gone soon. This time for good. Promised. And this time I’m serious. In fact, another person is doing the new website, that’s why I promise without blushing.

Personal

If I don’t care, noone will… (and report from the ICEC 2006 conference)

October 27th, 2006

Well, there goes my half-promise of updating every other week after September. If this research blog is “my creature”, it follows that, in all the world, I’m the person who cares more about it and I keep failing to pay it proper attention. So, what will the rest of the world think? Easy guess. Fortunately readers may have such a thing as RSS aggregators that allow them to ignore this blog until something interesting happens in it and their aggregator tells them. Easy excuse.

Moving on, let’s talk game-based learning. My latest chore was a visit to the ICEC 2006 Conference in Cambridge, UK. I spoke about <e-Game> there with an audience that knew what a game was, that accepted that games and education match (weeee!) and where noone raised a hand when I asked who did not know Monkey Island (well, actually one person did, but he didn’t understand the question properly). In retrospection, maybe it was because I asked the question in negative, and that means I counted in all the attendants that were actually asleep as positive votes. To keep my morale up, from now on I will always ask these questions in negative.

The approach was reasonably well received, maybe slightly technical for part of the audience, but I perceived interest. Andrè Melzer (second appearance in this blog!) seemed interested and we discussed about the possibility of turning that personal interest into an institutional interest from the Univeristy of Lübeck.

Speaking of the University of Lübeck, it’s curious how its Institute for Multimedia and Interactive Systems keeps doing stuff that is almost games, without really being games. With the incredibly original ideas they have (on this conference Andrè Melzer spoke about interactive radio plays and Wendy Ann Mansilla spoke about using Acousmêtre in virtual environments), they could enter the game-based learning arena as a storm and really come up with original ideas.

Obviously in a conference about entertainment computing it is difficult to extract only a few papers for a decent-sized blog entry without leaving out a lot of interesting works. Let’s just point out some adjectives:

The curious: Wim van Eck presenting a paper describing their experiences in designing games with real animals within. On the premise that animals are unpredictable and non-deterministic, they conducted a pilot in which they created a pac-man game connected to a camera that looks at some crickets hanging around and translates their real movement to the ghosts in the computer game. Do check it out, it is really interesting.

The true game-based learning: Colleague Pedro Gonzalez Calero presenting the evolution of JV2M, a true game specifically designed to learn the inner workings of the Java Virtual Machine (for a Theory of Compilers subject). Developed by the people sitting next to me in my office, by the way. It will be easy to keep an eye on that project :)

The game-related: The most game-related talks were actually the keynotes. Emotions in game design, casual games and hardcore gaming rankings and matching. Hard to decide which was more pure gaming. Let’s give Microsoft this one.

The trend: Lot’s works coming from Asia related to hand motion recognition. In all flavours: Using an active glove, using a glove with beacons, recognizing the movement of the bare hand, you name it. Those were different works by different groups in different countries. See a trend? If you are looking for a new line of research, consider that one.

Other notes: Dutch people innovating in Dance Dance Revolution and similars, a lot of interactive storyelling, several GPS-based games (I should really explore that area) and lots of reflections in the relations between games and emotions.

In any case, this is a shallow selection. There were a lot of great talks, so check the conference’s website (they promised to eventually post the presentations there… still waiting) and the proceedings. You won’t regret it.

As for the conference organization: Superb. Nice location, nice facilities, and a nice information flow. Buses to pick us up in the center of the city (and drop us there), two dinners, lunch included. A weird”gala” dinner including live music by a rock band, which is a very interesting twist from traditional conferences. Kudos to them.

The research facilities that Microsoft has in Cambridge look like a wonderful place to produce good science. They even had a XBOX-360 in the common area, which connects with the ranting bit of this post: If this was a Entertainment Computing conference, how comes I didn’t see anyone approach it during the entire conference other than myself and my colleague Pedro González Calero? We can’t talk about entertainment if we never have fun, we can’t talk about games if we don’t like games.

Next post from the Netherlands, I’m visiting the Educational Technology Expertise Center at the Open University of the Netherlands with Daniel Burgos as host researcher, where we will explore the integration of games authored with <e-Game> and Units of Learning following IMS Learning Design.


Personal, Research , ,

Back from Boston

August 28th, 2006

Once again, a long time between posts. I am expecting a rough September but, after that, posts should become more frequent (every other week, I hope). Last post came from Boston, while I was working at the Laboratory of Computer Science (Mass General Hospital / Harvard Medical School).

My research stay was a great experience. It was refreshing to be immersed in a different work culture, which by the way I found much more challenging and interesting than the rather stale model we have in the Spanish academic field. Our paper-publication model, with all its flaws, cheats and bad effects in the quality of our science is substituted with a model based on actual products that work. Mind you, I’m not stating I prefer that model, for I haven’t been working in that context for long enough so as to detect its own flaws.

In any case, it was surprising to meet there, in that product-oriented research facility, a far more open-minded approach to innovation and different things. A token of that was the reaction to my ideas regarding game-based learning. In the “open” and “free” environment of my univeristy those ideas are at least tolerated and, at best, seen as amusing. On the other hand, at the lab the idea was taken as new ideas should be understood in science: “Hey, it might be worthless but it might be a bomb… let’s follow that line and see where it goes”. That’s the best that a plan for introducing things with a bad reputation (that is, games) in a serious process could hope for. And the LCS really had that spirit. I mentioned it during a meal and 48 hours later the Lab had devoted some money to purchasing a promising game. Getting my univeristy to pay for a videogame… well, I don’t even want to think about that.

So, kudos to the LCS for their attitude, thanks for having me there, thanks for listening, thanks for teaching me and, most of all, thanks for involving me. From a professional perspective, those have been the most interesting months in my career so far.

Personal ,

Greetings from Boston

June 2nd, 2006

It has been a long time since I last wrote anything in this blog, so I would just want to let any potential readers know that I have not forgotten about the blog or my research.

One of the main reasons for the lack of recent posts is that I’m currently enjoying a research stay at the Harvard Medical School / Massachusetts General Hospital Laboratory of Computer Science in Boston. Actually I have been here since May 1st, invited by Carl R. Blesius.

I’m having a great time and doing some very interesting stuff (I would say I’ll keep you posted, but I’d rather not make promises without being sure I will keep them). This includes participating in a variety of projects for different (medicine-related) clients, always with stuff related to .LRN.

The bad part is that what I’m doing here, although interesting and very related to e-learning and standards, is not directly related to Game Based Learning, so the <e-Game> project is kind of suspended until summer.

On the other hand, the group now has the collaboration of a new student, Bruno Torrijano, who is making a great job to keep the project running in my absence (he’s writing some very interesting stuff using the <e-Game> language).

In the meantime, we have received positive reviews for our submissions to the ECTEL 2006 and the ICEC 2006 conferences, where we will be presenting different advances in the development of the <e-Game> project. More information about this soon (or late).

As a final note, I uploaded some new photos to the album from my 2004 vacation on the Mediterranean (with a slight delay). I also have photos from the ITNG 2006 Conference (Las Vegas) and the CELDA 2005 Conference (Porto) that I will eventually post.

Personal, Research ,

And then there was China…

August 15th, 2005

After a long exhausting year, the last effort was to assist to a conference… Did I say effort? I would hardly say that visiting one of the most vibrant cities in the far side of the world is really an effort.

I’m talking about the 4th International Conference in Web-based Learning (ICWL) held in Hong Kong, China. After an emotionally challenging year, I decided to turn that trip into a reward, and it has definitely worked. Such a nice experience deserved being told in detail and so I did in this log (only in Spanish, sorry). I did also take a lot of pictures, which can be found in the photo-album.

And the conference? Well, it had a superb organization, better than any conference I have ever attended. These were serious people, with a serious organization and a serious publication for the proceedings (Springer-LNCS). The average level of the publications was nice, and all was happiness and joy. I really recommend this conference.

As for our publication, I can’t post that paper here for copyright reasons, but the abstract can be found here.

Personal, Research , ,