Educational Game Design for e-Learning Environments
In what has now become an established tradition, we will be running a seminar on game design for e-learning environments for students of the School of Computer Engineering at Complutense University.
This is our ad for this year’s seminar:
This will be our fourth edition, and we will use the same approach as previous years: The first two weeks, we (the coordinators) will do most of the talking, presenting our ideas and experiences on educational game design. After that, the students get the spotlight and propose their own ideas.
The following 7 weeks the students form groups and each group develops an educational game with complete freedom to decide their topic, genre, design, contents and technology. Of course we always suggest using e-Adventure, but we never enforce it. Many of the most successful projects produced in these seminars have been e-Adventure games, but last year’s winner was, in fact, created with RPGMaker.
Did I say winner? Yes, the seminar output is not a quantitative grade (only pass/fail), but the last day we do hold a public presentation party and let the students vote which is the best game.

