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<e-Game> as a general game development tool

February 3rd, 2006 Leave a comment Go to comments

A rather short entry after a rather long period of silence. But at least it is something.

<e-Game> is an educational tool. It was built with education in mind and a great part of its syntax has an educational flavour. However, <e-Game> is a tool that facilitates the development of any adventure game within the boundaries of its syntax.

Our new paper entitled “Production and Maintenance of Content-Intensive Videogames: A Document-Oriented Approach” explores the applications of <e-Game> as a tool for fast and cheap development of adventure games from a Software Engineering perspective. The elimination of technological barriers provided by <e-Game> allows it to be employed in different fields of serious gaming, such as advertising, dissemination of ideas, political campaigns, etc.

And its markup syntax provides a development model in which the author writes the script of the adventure (you can call it a storyboard if you want) and the script is then marked-up with the <e-Game> syntax. This very same script is then handed to the artists that will provide the art assests.

I will be presenting this development process during the ITNG 2006 Conference, which will be held in Las Vegas in April. After returning from the conference I will write the corresponding report and elaborate more in the possibilities offered by <e-Game> as a general development tool. Las Vegas, there I go… I think this is going to be fun.

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